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John Carmack its weird how close Xbox One and PS4 are

first_imgWith both Microsoft and Sony opting for x86 AMD hardware inside their next-generation consoles, there’s been a lot of speculation about how close in performance the two machines actually are. Rumors have suggested that the GPU inside the PS4 is more powerful, and there’s a lot more memory bandwidth. Digital Foundry even went so far as to create PCs to represent each console in order to compare them.There is no method of comparison to perfectly recreate the hardware without actually having the hardware to test. But some people are privy to details of the hardware ahead of launch, such as legendary engine developer John Carmack.If Carmack comments on hardware then you know that he’s looked at it in depth. And in the case of the PS4 and Xbox One, he knows the details of both under NDA and talked about them during his QuakeCon speech yesterday. His verdict? The machines are “essentially the same.”Carmack comments that it’s actually weird just how similar the two consoles are and wonders what kind of back room meetings went on that ultimately made that happen. He also points out that a few years ago we didn’t think AMD would be a major player in the games hardware market as Intel was touting Larrabee. But here we are, with AMD about to dominate the console market.As Carmack points out, having two machines that are essentially the same is actually great for developers as it cuts down on the work involved porting games. As we’ve said before, it’s also great for PC gamers as developers will essentially have a PC build when they complete the console versions of their games.So, regardless of what performance comparisons are done between now and the launch of the PS4 and Xbox One, we have it on good authority that the machines are the same regardless of slight differences in memory and GPU speeds. I get the feeling Carmack would choose to purchase a PS4, though. He isn’t a fan of Kinect and believes it has fundamental limitations with regards to framerate and latency. He goes on to say it’s like a “zero button mouse,” which is his way of explaining the motion controller is lacking as an interaction device–you want more control and it doesn’t offer that (yet).last_img read more